Aleksander kondo biography samples
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Re-association of Body Parts: Illusory Ownership of a Virtual Arm Associated With the Contralateral Real Finger bygd Visuo-Motor Synchrony
Introduction
Body ownership can be induced not only in real or realistic bodies but also in fake or virtual bodies. Examples of such illusory body ownership include the rubber grabb illusion (Botvinick and Cohen, 1998; Longo et al., 2008). In this illusion, body ownership was induced for a rubber grabb by stroking a rubber hand and the observer's hand simultaneously. The observer felt that the rubber hand belonged to his own body. In this example, a visuo-tactile integration induced the illusory body ownership. In other cases, visuo-motor synchrony has been used to induce an illusory body ownership (Gonzalez-Franco et al., 2010; Sanchez-Vives et al., 2010). For example, when a virtual avatar's movement is synchronized with an observer's movement, the observer feels as if the avatar fryst vatten his own body. The illusory body ownershi
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Abstract
The phenotypic resemblance of patients with Costello syndrome and Hurler disease has been linked to impaired formation of elastic fibers that coincides with elevated cellular proliferation. Impaired elastogenesis in these diseases associates with respective abnormal accumulation of chondroitin sulfate and dermatan sulfate proteoglycans that induce cell surface shedding of elastin-binding protein (EBP) normally required for intracellular chaperoning of tropoelastin and its assembly into elastic fibers. A variant of the chondroitin sulfate proteoglycan versican, V3, which lacks chondroitin sulfate, has recently been shown to stimulate elastic fiber assembly and decrease proliferation when expressed by retroviral transduction in arterial smooth muscle cells. However, the mechanism(s) by which V3 influences this phenotype is not known. We now demonstrate that transduction of skin fibroblasts from Costello syndrome and Hurler disease patients with cDNA to versican V3 completely
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Hatsune Miku
Singing voice synthesizer software
This article is about the character. For the video game series featuring Miku, see Hatsune Miku: Project DIVA. For other uses, see Hatsune Miku (disambiguation).
In this Japanese name, the surname is Hatsune.
Hatsune Miku (Japanese: 初音ミク, [hatsɯnemiꜜkɯ]), sometimes called Miku Hatsune, officially code-named CV01,[2][3] is a Vocaloid software voicebank developed by Crypton Future Media and is its official mascot character, being depicted as a sixteen-year-old girl with long, turquoise twintails.[2] Miku's personification has been marketed as a virtual idol, and has performed at live virtual concerts onstage as an animated holographic projection (rear-cast projection on a specially coated glass screen).[4]
Miku uses Yamaha Corporation's Vocaloid 2, Vocaloid 3, and Vocaloid 4 singing synthesizing technologies, alongside Crypton Future Media's Piapro Studio, a standalone singi